UMI
What changed, and what is the evidence.
DataPhysical AIComputeModelsControlEnd EffectorsHandsHumanoidsSensingActuation
🗞️ Pulse first · 3 news posts
Coverage
- 🗓️ 2026-10-22 · ✍️ RoboterminalEka's Robot Picks 1,500 Things an Hour. Its Gripper Is Rated for About 139 Days of That.
- 🗓️ 2026-10-21 · ✍️ RoboterminalSchaeffler Will Buy Thousands of Humanoids From Its Actuator Customers. Its €400 Million Order Book Doesn't Count Those Deals.
- 🗓️ 2026-10-19 · ✍️ RoboterminalFifteen Humanoids Are Loading Car Parts at 98%. The Number That Decides Their Future Is 15 Seconds.
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What changed, and what is the evidence.
Oct 21, 2026 · Post · posted
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appreciate @pronounced_kyle's framing of "read" "write" access between digital and physical worlds. One of the fundamental challenges for automating manufacturing is to solve for the digital-to-physical "write" access and… |
Ekin Dogus Cubuk of @periodiclabs on why AI has to learn from the physical world, and building their own lab to close that loop: "One of the more fundamental ways of making things around us is powder synthesis... You can actually, using… |
AI models are getting close to designing hardware better than humans, and that shifts where the hard problems are: - Better simulation, so physical builds become confirmation instead of experiments - Demand shifts toward parts, machining… |
"It took me three months to design it, but it's nine months until I can actually start to use it." Former Intel CEO Pat Gelsinger on the manufacturing bottleneck between designing hardware with AI and actually getting it built: "Let's say… |
For AI to become a superhuman hardware engineer, it has to learn from the physical world, and real-world data is hard to get: - It's non-uniform and constantly changing - It's sparse: you can't measure everything all the time - It's… |
AI is on track to become a superhuman hardware designer, but design is only the beginning. The interface between bits and atoms is lossy, and turning designs into real hardware gets harder at every level: 1. Sourcing off-the-shelf parts… |
『拡張性の高い人体操作データ収集用外骨格』 https://t.co/WOKWHxFjii #exoskeleton #manipulation #DataCollection #PhysicalAI #UMI #interface #WearableDevice #AeroHand #ChestnutRobotic https://t.co/qCm1E6HlIw |
I really want to know more about how their stack works because the videos are consistently mind blowing. very very fast and smooth, humanlike motion. Fairly sure this is UMI-style work, not teleop data. https://t.co/Jjib57wqJ1 |
Collecting good data is extremely important for robotics right now, and i think UMI seems most promising https://t.co/jslSvX7SGR |
UMI, but for humanoid hands. UMI-style capture already works great for simple grippers. For a high-DOF hand, where the action space is huge and contact force carries the important signal, matching the data collector to the hand matters… |
Robotic data sits at the heart of robotics. Four ways to collect it + open datasets: ✸ Teleop | ABC-130K | 3.5k hours ✸ UMI | HiFi-UMI-2K | 2k hours ✸ Egocentric | Egocentric-10K | 10k hours ✸ Synthetic | Genie Sim 3.0 | 10k+ hours… |
Post Log in Sign up Post huaijiang on X: "ok, so if i understood this correctly, the “in-context learning” ability was essentially baked into the model at training time. roughly speaking, the policy is trained to do something like: (demo… |
the most interesting hardware in robotics isn't robots. @sundayrobotics built a skill capture glove so regular people can record chores. proception built a glove for dexterous hand data. UMI turned gripper data collection into a $300 tool.… |
Overview video Figure 1: Action flow as a shared control interface. Top: Hydra-0 learns from diverse interaction videos featuring egocentric human demonstrations, handheld UMI grippers, bimanual robot arms, and single-arm robots. Middle:… |